
It will snake its way from either the left or right side of the screen, almost all the way across, and force you into a narrow corner to be hit by other attacks. The Devil's head takes on a draconic form. Said hooves will rapidly close in from either side of the screen to clap in the middle, damaging you if they hit.

The Devil's head takes on the form of a goat, and his hands become hooves. It will then slam onto the ground anywhere from three to five times, wherever you're standing. The Devil detatches his head and it takes the form of a spider. Like the other incantations, there will be one projectile to parry. But unlike the other, this is a honing attack that you will need to dodge. This time there will be six fire balls formed in a hexagon. There is, again, one parryable fire ball, though it will be surrounded by the other four. This comes in the form of five fire balls that will move left to right on the stage, then back across. The Devil creates four crystal balls which will erratically bounce around the arena for a short period. Be mindful to avoid said weapon, as it can cause damage. Additionally, during all incantations, the Devil has a small animation where he'll swing his trident around, while doing said chant. As the devil sits upon his throne, he'll call upon a variety of attacks to rain down on you, either through incantations, or transformations. The first phase of the Devil's boss fight begins next to the Casino of Inkwell Hell. The second best charm would then be the Heart, as the needed extra point of health and already-heightened bullet damage will more than make-up than the slight loss to attack. This Super can allow for some leeway against those attacks.įor the allotted charm, the Smoke Bomb dash is also recommended for the same reason. Many of the Devil's attacks, especially in the later stages, rely on the difficult dodges to avoid, so they'll probably quickly drain your health. Related: Run And Gun Games To Play If You Liked Cupheadįor your Super, it's better to actually not go on the offensive, but rather the defensive, and pick the Invincibility spell. It, too, has decent range and damage (at 11.6 points per bullet), but it has a slightly slower fire rate, and can be difficult to aim at enemies from above (where the Devil goes at times), so it'll take some precision.

The next recommended bullet would be the Lobber. Of the two bullet types allowed in any battle, the Roundabout is a good pick, averaging at 8.5 points of damage per bullet, and a decent range that works well with dodging the Devil's many attacks. For this final battle, not every bullet, charm, or super attack is of equal value.
